Especialización en
Unreal Engine 5.1 aplicado a VFX y producción virtual
© Unreal Endgine 5.1
.
Darkframe Digital
Studio VFX

Darkframe Digital es una empresa especializada en la creación de efectos visuales y dirección de arte para películas y otros medios visuales.
Este curso te brindará la capacitación necesaria en UNREAL 5.1, uno de los motores de juego más poderosos de la industria. Además, también aprenderás a utilizar otros software importantes como 3D Max, Maya, After y Nuke. Con estas herramientas, podrás crear contenido de alta calidad para videojuegos y producciones audiovisuales.
Temario
Introduction / Adobe
• Course Overview
Fundamentals of art / Adobe Photoshop
• Elements of art
• Principles of art
• Modulation and visual composition • Types of perspective
How to plan and manage an idea / Adobe
• Finding Reference
• Creating a Moodboard • Moodboard application
Preparing Assets
• Search for Assets
• Quality Assurance
• Setting Up a New Project • Unreal Engine Basics
• Controls Exercise
Kitbash library
• Loading Assets
• Asset Uses
• Blueprints
• Asset Setup
• Building the Kitbash library
Creating a New Level / UNREAL 5.1
• Level Setup
• Establishing Level Lighting • Sun & Shadow Settings
• Level Creation Exercise
Sculpting Landscapes / UNREAL 5.1
• Sculpt Tool
• Landscaping
• Alpha Brushes
• Sculpting Exercise
Modelling / 3D Max / ZBrush / Quixel
• Hard surface
• Organic
• Polygon optimization • UV unwrap
• Quixel materials
Import models / 3D Max / UNREAL 5.1
• Import models
• Materials and textures checking
Rigg / Maya / UNREAL 5.1
• Rigging and optimization
Animation / Maya / UNREAL 5.1
• Animation basics
• Timing
• Import models and animation
Texturing / UNREAL 5.1
• Landscape Tiling
• Road Splines
• Early Lighting Effects
• Using Material Layers
• Advanced Texturing
• Editing Textures
• Adding Water
• Consulting Reference
• Texturing Exercise
Landscape Material Features / UNREAL 5.1
• Procedural Grass
• Snow Cover
• Slope
• Advanced Tiling Parameters
Set Dressing / UNREAL 5.1
• Background Vistas
• Composition
• Adding Objects
• Painting Foliage
• Procedural Foliage
• Set Dressing Overview
• Adjusting Lighting
• Polishing
• Set Dressing Exercise
• Advanced Shaders
Introduction
• Lesson Overview
Manipulating Objects / 3D Max / UNREAL 5.1
• Kitbashing
• Materials Overview • Check Materials
• Blend Masks
• Damage Mask
• Parallax Occlusion Mapping
• Modeling Overview
Preapring de landscape / UNREAL 5.1
• Modifying the Landscape
Creating a Shot / UNREAL 5.1
• Application of composition theory • Planning a Shot
• Exporting to Unreal
• Set Dressing
• Adding Interactivity
Compositing / UNREAL 5.1 / After effects / Nuke
• Rendering theory in Unreal 5.1
• Rendering in low and high quality Unreal 5.1
• Render passes in Unreal 5.1
• Tracking and match move
• Introduction to Postproduction
• Compositing basics
• How to import EXR files
• How to work in 32 bits
• Color theory
• Adding external resources
• Different types of output files • Rendering the final file
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